Devlog

Notes from the workbench

How these games actually get made - the systems, the tooling, the VR experiments, and the pursuit of game feel.

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Tuning the wave curve in Wind Shear
May 2026 · 1 min read

Tuning the wave curve in Wind Shear

How I shaped Wind Shear's difficulty so every wave feels a notch harder than the last - without spikes that feel unfair.

DesignGame feel
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What three years of VR side-projects taught me
Feb 2026 · 1 min read

What three years of VR side-projects taught me

Comfort, presence, and the discipline of scope - the lessons that stuck after three years of building VR in my free time.

VRProcess
Procedural levels that still feel authored - Dark Havoc
Nov 2025 · 1 min read

Procedural levels that still feel authored - Dark Havoc

The generation rules behind Dark Havoc that keep runs fresh while still feeling hand-placed.

Proc-genCode