A tight little platformer made under the Lost Medium Games banner — a playground for movement and level-feel.
Designer by profession, game developer by choice.
I'm Alejandro Endo - an interactive-media designer with 6 years in software and 3.5 focused on Unity. Since 2021 I've lived in VR, chasing the elusive craft of game feel across a shelf of solo-built games.
Teams and clients I've built software and interactive experiences for.



Things I made and released
A momentum platformer built around a grappling hook — chaining swings into flow.


A 2D rogue-lite action platformer with procedurally generated levels across 3 biomes. No leveling, no stat grinding — just player skill against each biome's enemies and bosses.
Prototypes & smaller builds
A designer's eye and a developer's toolbox.
Shipping solo means I've owned the full loop — from prototype to feel. I can drop into gameplay or systems, work comfortably in VR and mobile, and sweat the last 10% that makes a build satisfying.
Designer first, developer always.
I'm an interactive-media designer with a solid software-engineering background and 6 years of professional experience. For the last 3.5 I've specialised in Unity, mostly VR and mobile — and since 2021 I've poured my free time into side projects, honing gameplay dynamics and the elusive craft of game feel.
I recently graduated with honours from an MSc in Game Development at Universal Arts School, where I shipped several games as a solo developer. My goal is always the same: a final product that's captivating, satisfying, and genuinely enjoyable to play.
Notes from the workbench
Need a solo dev who sweats the game feel?
I'm open to gameplay, systems, VR and mobile roles — remote or relocating. Let's make something that feels great to play.

