Solo game developer · VR & mobile · open to work

Designer by profession, game developer by choice.

I'm Alejandro Endo - an interactive-media designer with 6 years in software and 3.5 focused on Unity. Since 2021 I've lived in VR, chasing the elusive craft of game feel across a shelf of solo-built games.

Portrait
Where I've worked

Teams and clients I've built software and interactive experiences for.

Alternova
Bacon Games
Electronic Arts
Carvajal
Selected games

Things I made and released

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Platformer · grapple momentum

A momentum platformer built around a grappling hook — chaining swings into flow.

DesignGame feel
The Mighty Hooker
Dark Havoc
Dark HavocRoguelite
Solo · Unity · Play free in browser

A 2D rogue-lite action platformer with procedurally generated levels across 3 biomes. No leveling, no stat grinding — just player skill against each biome's enemies and bosses.

ActionPlatformerPixel ArtRoguelite
More from the shelf

Prototypes & smaller builds

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What I bring to a team

A designer's eye and a developer's toolbox.

Shipping solo means I've owned the full loop — from prototype to feel. I can drop into gameplay or systems, work comfortably in VR and mobile, and sweat the last 10% that makes a build satisfying.

Engine & XR
UnityXR ToolkitMeta Quest SDKAndroid
Code
C#Shader GraphGitDesign patterns
Disciplines
GameplaySystemsVR / XRMobileProc-gen
Craft
Game feelPrototypingUXVisual polish
Photo
About

Designer first, developer always.

I'm an interactive-media designer with a solid software-engineering background and 6 years of professional experience. For the last 3.5 I've specialised in Unity, mostly VR and mobile — and since 2021 I've poured my free time into side projects, honing gameplay dynamics and the elusive craft of game feel.

I recently graduated with honours from an MSc in Game Development at Universal Arts School, where I shipped several games as a solo developer. My goal is always the same: a final product that's captivating, satisfying, and genuinely enjoyable to play.

6
Years in software
3.5
Years in Unity / VR
7
Games shipped
Devlog

Notes from the workbench

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Let's talk

Need a solo dev who sweats the game feel?

I'm open to gameplay, systems, VR and mobile roles — remote or relocating. Let's make something that feels great to play.